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| | Heroic Feats Descriptions A-E | |
| | Author | Message |
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Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Heroic Feats Descriptions A-E Tue Oct 04, 2011 3:17 am | |
| A:- Action Surge:
Prerequisite: Human Benefit: You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.
- Agile Hunter:
Prerequisites: Dex 15, ranger, Hunter’s Quarry class feature Benefit: When you score a critical hit with a melee attack against the target of your Hunter’s Quarry, you can shift as a free action, and the enemy takes a –2 penalty on attack rolls against you until the end of your next turn.
- Alertness:
Benefit: You don’t grant enemies combat advantage during surprise rounds. You also gain a +2 feat bonus to Perception checks.
- Armor of Bahamut:
Prerequisites: Channel Divinity class feature, must worship Bahamut Benefit: You can invoke the power of your deity to use armor of Bahamut.
Channel Divinity: Armor of Bahamut Bahamut protects you or a friend from devastating harm.
Encounter ✦ Divine Immediate Interrupt Ranged 5
Trigger: An enemy scores a critical hit on you or an ally
Effect: Turn a critical hit against you or an ally within range into a normal hit.
Special: You must take the Armor of Bahamut feat to use this power.
- Armor Proficiency (Chainmail):
Prerequisites: Str 13, Con 13, training with leather or hide armor Benefit: You gain training with chainmail.
- Armor Proficiency (Hide):
Prerequisites: Str 13, Con 13, training with leather armor Benefit: You gain training with hide armor.
- Armor Proficiency (Leather):
Benefit: You gain training with leather armor.
- Armor Proficiency (Plate):
Prerequisites: Str 15, Con 15, training with scale armor Benefit: You gain training with plate armor.
- Armor Proficiency (Scale):
Prerequisites: Str 13, Con 13, training with chainmail Benefit: You gain training with scale armor.
- Astral Fire:
Prerequisites: Dex 13, Cha 13 Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the fire or radiant keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
- Avandra’s Rescue:
Prerequisites: Channel Divinity class feature, must worship Avandra Benefit: You can invoke the power of your deity to use Avandra’s rescue.
Channel Divinity: Avandra’s Rescue Avandra smiles upon you and helps you rescue a friend in need.
Encounter ✦ Divine
Move Action Melee 1
Target: One ally
Effect: Shift into the space of an adjacent ally; that ally simultaneously shifts into your space. Your space and your ally’s space must be the same size.
Special: You must take the Avandra’s Rescue feat to use this power.
- Advantage of Cunning:
Prerequisite: Bard, Virtue of Cunning class feature Benefit: When you slide an ally with your Virtue of Cunning, you can also slide an enemy that was adjacent to that ally into the space the ally vacated.
- Anger Unleashed:
Prerequisite: Half-orc Benefit: The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.
- Arcane Spellfury:
Prerequisite: Sorcerer Benefit: When you hit any enemy with a sorcerer at-will attack power, you gain a +1 bonus to attack rolls against that enemy until the end of your next turn.
- Auspicious Lineage:
Prerequisite: Deva Benefit: When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6.
- Accursed Coordination:
Prerequisite: Warlock, Warlock's Curse class feature Benefit: You can place your Warlock's Curse on a creature that is already affected by another character's Warlock's Curse. In addition, you have combat advantage against any creature affected by more than one Warlock's Curse.
- Arcane Fire:
Prerequisite: Int 13, any arcane class Benefit: When you hit a target with an arcane fire power that target gains vulnerable 5 cold against the first arcane attack power you use against it before the end of your next turn.
- Arcane Fury:
Prerequisite: Half-orc, any arcane class Benefit: When you use your fUrious assault racial power to deal extra damage to the target of an area or close arcane power, you deal the extra damage to all targets you hit with the power, not just one.
- Arcane Implement Proficiency :
Prerequisite: Any arcane class Benefit: Choose a kind of implement associated with any arcane class other than your own. You can use that kind of implement with your arcane powers. If that implement is also a weapon, you do not add the weapon's proficiency bonus to attack rolls made while you wield it as an implement.
- Arcane Reserves:
Prerequisite: Human, any arcane class Benefit: If all your arcane encounter attack powers are expended, you gain a +2 bonus to damage rolls with your arcane at-will attack powers until the end of the encounter or until you regain the use of one of your arcane encounter attack powers.
- Alhahn's Mindful Relocation:
Prerequisite: Githzerai, Shifting Fortunes racial trait Benefit: When you use your Shifting Fortunes, you can shift your speed, instead of 3 squares.
- Action rush:
Prerequisite: Human, ranger or rogue Benefit: When you spend an action point to take an extra action, you can shift 2 squares as a free action before or after the extra action.
- Agile Running Attack:
Prerequisite: Ranger, Running Attack class feature Benefit: When you move as part of using a ranger attack power, you ignore difficu1t terrain.
- Agile Stand:
Prerequisite: Ranger or rogue Benefit: Whenever you use a move action to stand up, you can also shift 1 square.
- Ambush Tactics:
Prerequisite: Any martial class Benefit: The first enemy you damage during the first round of an encounter takes Id6 extra damage if it has not yet acted.
- Archer Captain:
Prerequisite: Warlord, Archer Warlord class feature Benefit: You and any ally within 5 squares of you ignore the penalty for attacking at long range.
- Armored Endurance Training:
Prerequisite: Any martial class Benefit: You don't take an armor check penalty to Z your Strength-or Constitution-based skill checks.
- Armored Swiftness Training:
Prerequisite: Any martial class Benefit: You don't take an armor check penalty to your Dexterity-based skill checks.
- Armored Warlord:
Prerequisite: Warlord, Battlefront Leader class feature Benefit: You gain proficiency with scale armor, and you increase your number of healing surges by one.
- Aggressive Assault:
Prerequisites: Rogue, Brutal Scoundrel class feature, First Strike class feature Benefit: At the beginning of an encounter, whenever you hit a target that has not yet acted, you slide that target 1 square.
- Ankle Cutter:
Prerequisites: Halfling, rogue, Sneak Attack class feature Benefit: When you hit a Large or larger enemy and would deal Sneak Attack damage against that target, you can forgo rolling Sneak Attack damage and instead cause the target to be slowed until the end of your next turn. Using this option counts as using Sneak Attack for the round.
- Agile Form:
Prerequisite: Druid, wild shape power Benefit: When you use wild shape to change from your humanoid form to beast form, you shift 1 square.
- Animal Empathy:
Prerequisite: Trained in Nature Benefit: You gain a +2 feat bonus to Nature checks. Also, when you would make an Insight check against a natural beast, you can make a Nature check instead.
- Autohypnosis:
Prerequisite: any psionic class, trained in arcana Benefit: you gain one healing surge, while you are not bloodied, when you would make an endurance check, you can make an arcana check instead.
Last edited by Leoinpharoh on Wed Oct 12, 2011 10:45 pm; edited 1 time in total | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: B: Wed Oct 12, 2011 10:10 pm | |
| B:- Backstabber:
Prerequisites: Rogue, Sneak Attack class feature Benefit: The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.
- Blade Opportunist:
Prerequisites: Str 13, Dex 13 Benefit: You gain a +2 bonus to opportunity attack rolls with a heavy blade or a light blade.
- Burning Blizzard:
Prerequisites: Int 13, Wis 13 Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the acid or cold keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
- Bardic Knowledge:
Prerequisite: Bard Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering, History, Nature, Religion, and Streetwise checks.
- Blurring Claws:
Prerequisite: Razorclaw shifter Benefit: While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.
- Battle Hardened:
Benefit: You gain a +5 feat bonus to saving throws against fear effects. In addition, you gain a +2 feat bonus to initiative checks.
- Battle Caster Defense:
Benefit: You gain a +4 bonus to AC against opportunity attacks that you provoke when using a ranged or an area power.
- Battering Shield :
Prerequisite: Proficiency with heavy shields Benefit: When you are wielding a heavy shield and push or slide a target with a melee attack. you can move that target 1 additional square.
- Beguiling Enchantment:
Benefit: Whenever you hit an enemy with a charm power, that enemy takes a -2 penalty to attack rolls against you until the end of its next turn.
- Bloodied Elusion:
Prerequisite: Seeker, Bloodbond class feature Benefit: When you are bloodied by any attack you can shift 1 square as a free action.
- Bloodied Ferocity:
Prerequisite: Minotaur Benefit: The first time you are bloodied during an encounter, you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.
- Bolstering Mantle:
Prerequisite: Ardent, Ardent Mantle class feature Benefit: Whenever you spend a healing surge, one ally within the radius of your Ardent Mantle can either gain 5 temporary hit points or make a saving throw.
- Brutal Ferocity:
Prerequisite: Minotaur, Ferocity racial trait Benefit: You gain a +2 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.
- Burden of Guardianship:
Prerequisite: Wilden, Nature's Aspect racial trait Benefit: When you use a wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.
- Burden of Rejuvenation:
Prerequisite: Wilden, Nature's Aspect racial trait Benefit: When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can see to regain hit points as if he or she had spent a healing surge.
- Barreling Charge:
Prerequisite: Any martial class Benefit: When you charge with a reach weapon, you can end your charge in the nearest square adjacent to the target of the charge.
- Blood Quarry:
Prerequisite: Tiefling, ranger, Hunter's Quarry class feature Benefit: The bonus to attack rolls from your Bloodhunt racial trait increases to +2 against a creature designated as your quarry.
- Brawler Guard:
Prerequisite: Fighter, Brawler Style class feature Benefit: You gain a +1 shield bonus to AC and Reflex while you wield a weapon in one hand and your other hand is free.
- Brutal Brawler:
Prerequisite: Fighter, Brawler Style class feature Benefit: The damage die of your unarmed attacks increases to Id6. Your damage die for spiked gauntlets increases to 1d8.
- Beast Guidance:
Prerequisites: Ranger, Beast Mastery class feature Benefit: Your beast companion gains a +2 feat bonus to any skill in which you are trained.
- Beast Protector:
Prerequisites: Ranger, Beast Mastery class feature Benefit: If an enemy makes a melee attack against your beast companion, doing so provokes an opportunity attack from you. If you are adjacent to your beast companion, you can make this attack even if you can’t reach the attacker (you attack the attacker’s reaching limb, for instance).
- Beast Training:
Prerequisites: Ranger, Beast Mastery class feature Benefit: Your beast companion gains training in a skill. If you change beast companions, you can also change the skill that this feat grants to your beast companion. Special: You can take this feat more than once. Each time you select this feat, your beast companion gains training in a skill.
- Bloodied Invigoration:
Prerequisites: Con 13, dragonborn, fighter Benefit: When you hit with a power that has the invigorating keyword while you are bloodied, you gain an additional 2 temporary hit points.
- Bold Command:
Prerequisites: Halfling, warlord, Bravura Presence class feature Benefit: If an enemy that has combat advantage against you misses with a melee attack, your allies gain a +1 bonus to attack rolls against that enemy until the start of your next turn.
- Bolstering Inspiration:
Prerequisites: Dwarf, warlord Benefit: When you use inspiring word on an adjacent ally, that ally either regains additional hit points equal to your Wisdom modifier or can make a saving throw.
- Bracing Breath:
Prerequisites: Con 13, dragonborn, fighter Benefit: When you use your dragon breath racial power, you gain a +1 bonus to attack rolls for powers that have the invigorating keyword until the end of your next turn.
- Bravura Spirit:
Prerequisites: Dragonborn, warlord, Bravura Presence class feature Benefit: When a bloodied ally uses your Bravura Presence, that ally gains either a +2 bonus to the attack roll or a +2 bonus to speed for the move action (the ally’s choice).
- Breath-Resistant Beast:
Prerequisites: Dragonborn, ranger, Beast Mastery class feature Benefit: Your beast companion gains resist 5 + one-half your level to the damage type of your dragon breath racial power.
- Brutal Accuracy:
Prerequisites: Elf, ranger, Hunter’s Quarry class feature Benefit: If the rerolled attack granted by your elven accuracy racial power hits your quarry, the attack deals extra damage equal to 1d6 + your Wisdom modifier.
- Brutal Teamwork:
Prerequisites: Str 15, dragonborn, rogue Benefit: You gain a +2 bonus to damage rolls when you are adjacent to at least one ally.
- Brutal Wound :
Prerequisites: Rogue, Brutal Scoundrel class feature, Sneak Attack class feature Benefit: When your attack deals ongoing damage and you deal Sneak Attack damage to the target, add 1 to the ongoing damage for every die of Sneak Attack damage dealt.
- Bloodied Spear:
Benefit: You gain a +1 feat bonus to attack rolls and damage rolls when making opportunity attacks. That bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maxi mum of +5.
- Bloody Triumph:
Prerequisite: Barbarian, Thaneborn Triumph class feature Benefit: When you bloody an enemy, you or an ally gains a bonus to the next damage roll against that enemy before the end of the encounter equal to your Charisma modifier.
- Befuddling Thoughts:
Prerequisite: changeling, changeling trick racial power, psion, send thoughts power, telepathy focus class feature Benefit: you can expend your send thoughts as a free action to use your changeling trick as a ranged 20 power.
- Beguiling Torment:
Prerequisite: psionic augmentation class feature Benefit: whenever you daze or stun an enemy using a psionic power, you can spend 1 power point to slide that enemy 1 square.
- Bloodied Concentration:
Prerequisite: psion Benefit: while you are bloodied, you gain a +1 bonus to attack rolls using augmented at-will psion attack powers.
- Bloodied Enmity:
Prerequisite: ardent, mantle of impulsiveness class feature Benefit: the first time you are bloodied during an encounter, your melee attacks deal 1d6 extra damage until the end of your next turn.
- Blurred Speed:
Prerequisite: battlemind, blurred step power Benefit: when you use your blurred step, you shift 2 squares instead of 1 square.
- Bolstering Spike:
Prerequisite: battlemind, mind spike power Benefit: when you use your mind spike, you gain temporary hit points equal to your constitution modifier.
- Brimming Wrath:
Prerequisite: half-orc, furious assault racial power, battlemind Benefit: when you use your furious assault and have at least 1 power point, each enemy marked by you takes psychic damage equal to your strength modifier.
| |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: C: Wed Oct 12, 2011 10:11 pm | |
| C:- Combat Reflexes:
Prerequisite: Dex 13 Benefit: You gain a +1 bonus to opportunity attack rolls.
- Corellon’s Grace:
Prerequisites: Channel Divinity class feature, must worship Corellon Benefit: You can invoke the power of your deity to use Corellon’s grace.
Channel Divinity: Corellon’s Grace Corellon’s grace allows you to move when others take action.
Encounter ✦ Divine
Immediate Interrupt Ranged 10
Trigger: Another creature within range spends an action point to take an extra action
Effect: You take a move action.
Special: You must take the Corellon’s Grace feat to use this power.
- Combat Medic:
Prerequisite: Trained in Heal Benefit: You administer first aid to stabilize the dying as a minor action, instead of a standard action. You also gain a +2 feat bonus to Heal checks.
- Coordinated Explosion:
Benefit: When you use any implement power that creates a burst or a blast, you gain a +1 bonus to attack rolls against the power’s targets if at least one ally is within the burst or the blast.
- Crushing Earthstrength:
Prerequisite: Warden, Earthstrength class feature Benefit: When you use your second wind, you gain a bonus to weapon damage rolls equal to your Constitution modifier until the end of your next turn.
- Careful Summoner:
Prerequisite: Con 13, wizard Benefit: Creatures created by your arcane summoning powers gain a +1 bonus to all defenses.
- Closing Advantage:
Prerequisite: Swordmage Benefit: When you use a ranged or area swordmage attack power and hit an enemy, you gain a +1 bonus to attack rolls and damage rolls with melee swordmage attack powers until the end of your next turn.
- Combat Casting:
Prerequisite: Swordmage Benefit: When you use a melee sword mage attack power and hit an enemy, your ranged and area sword mage attack powers don't provoke opportunity attacks until the end of your next turn.
- Combat Virtuoso:
Prerequisite: Bard Benefit: When you use any attack power gained through a multiclass feat, paragon multiclassing, or the half-elf's Dilettante racial feature, you can use Charisma for the power's attack rolls rather than the ability score normally used to make the attack. You still determine damage normally.
- Curse of Lo's Blood:
Prerequisite: Dragonborn, warlock, Warlock's Curse class feature Benefit: While you are bloodied, you add 1 + you Strength modifier to the damage dealt by your Warlock's Curse.
- Cursed Advantage:
Prerequisite: Drow, warlock, Warlock's Curse class feature Benefit: You gain combat advantage against bloodied enemies cursed by you.
- Cascading Rush:
Benefit: Whenever you push a target with a bull rush, you can also push one enemy adjacent to that target 1 square. The enemy can be adjacent to the target either before or after you resolve the bull rush.
- Clarified Instincts:
Prerequisite: Ardent, Mantle of Clarity class feature Benefit: The bonus to Insight checks and Perception checks granted by your Mantle of Clarity equals your Wisdom modifier, instead of +2.
- Cleanse the Madness:
Prerequisite: Shardmind or wilden Benefit: You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.
- Combat Intuition:
Benefit: Whenever you miss an enemy with a melee attack, you gain a +2 bonus to opportunity attack rolls against that enemy until the start of your next turn.
- Controlling Advantage:
Prerequisite: Psion Benefit: When you pull, push, or slide a target that is granting combat advantage to you, you can increase the distance of the forced movement by 1 square.
- Crashing Tempest Style:
Prerequisite: Monk, Flurry of Blows class feature Benefit: While you are wielding a club, you gain a +2 bonus to damage dealt by your Flurry of Blows power.
- Changeling’s Mark:
Prerequisite: Changeling, fighter Benefit: You can expend your chan8elin8 trick racial power to mark each enemy adjacent to you until the end of your next turn. This effect replaces the power's normal effect.
- Constricting Serpent:
Prerequisite: Ranger, Beast Mastery class feature (serpent) Benefit: Your beast companion gains a +2 bonus to saving throws. While your beast companion acts independently, it need not move adjacent to you but must remain within 10 squares of you. In addition, if it hits a creature with a melee basic attack that creature is also immobilized until the end of the creature's next turn.
- Crushing Mace:
Prerequisite: Any martial class Benefit: You gain a +2 bonus to damage rolls with melee basic attacks that use a mace.
- Camouflage:
Prerequisites: Ranger, trained in Stealth Benefit: When you have any cover or concealment outdoors, you gain a +5 feat bonus to Stealth checks.
- Command the Darkness:
Prerequisites: Drow, warlord Benefit: When you use your cloud of darkness racial power, you can choose for it to lightly or heavily obscure its area, instead of totally obscuring it. If you reduce the darkness in this way, creatures inside the cloud are not blinded.
- Coordinated Opportunity:
Prerequisites: Ranger, Beast Mastery class feature Benefit: If your beast companion is adjacent to the target of your opportunity attack, you gain a +2 bonus to the damage roll.
- Cunning Ambusher:
Prerequisites: Tiefling, rogue Benefit: If you use infernal wrath when you have combat advantage against the attack’s target, you gain a bonus to the attack and damage rolls equal to your Intelligence modifier.
- Courageous Heart:
Benefit: You gain a +2 feat bonus to saving throws against charm effects or fear effects. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of+5.
- Crippling Crush:
Prerequisite: Warden Benefit: When you immobilize or slow an enemy with a weapon attack using a hammer or a mace that enemy takes extra damage equal to your Constitution modifier.
- Crack the Mountain:
Prerequisite: monk, stone fist class feature Benefit: when you hit an enemy with a daily attack power, the enemy is also slowed (save ends). If the attack already slows the enemy, you instead slide the enemy 2 squares.
| |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: D: Wed Oct 12, 2011 10:12 pm | |
| D:- Dark Fury:
Prerequisites: Con 13, Wis 13 Benefit: You gain a +1 feat bonus to damage rolls when you use a power that has the necrotic or psychic keyword. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
- Defensive Mobility:
Benefit: You gain a +2 bonus to AC against opportunity attacks.
- Distracting Shield:
Prerequisites: Wis 15, fighter, Combat Challenge class feature Benefit: If you hit a foe with an attack granted by your Combat Challenge class feature, the target takes a –2 penalty to attack rolls until the start of your next turn. Special: You must have a shield equipped to benefit from this feat.
- Dodge Giants:
Prerequisite: Dwarf Benefit: You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.
- Dragonborn Frenzy:
Prerequisite: Dragonborn Benefit: While you are bloodied, you gain a +2 bonus to damage rolls.
- Dragonborn Senses:
Prerequisite: Dragonborn Benefit: You gain low-light vision. You gain a +1 feat bonus to Perception checks.
- Durable:
Benefit: Increase your number of healing surges by two.
- Dwarven Weapon Training:
Prerequisite: Dwarf Benefit: You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.
- Deadly Rage:
Prerequisite: Barbarian Benefit: You gain a +1 bonus to damage rolls while raging. The bonus increases to +2 at 11th level and +3 at 21st level.
- Disciplined Wild Soul:
Prerequisite: Sorcerer, Wild Magic class feature Benefit: When determining your Wild Soul damage type, roll twice and use either result.
- Distant Advantage:
Benefit: You gain combat advantage for ranged or area attacks against any enemy flanked by your allies.
- Darkfire Implement:
Prerequisite: Draw, any arcane class Benefit: When you hit a target with your darkfire racial power and you are wielding an implement usable by your arcane class, your darkfire also deals damage to that target equal to twice the implement's enhancement bonus.
- Destructive Wizardry:
Prerequisite: Dex 13, wizard Benefit: When you use an arcane attack power and hit two or more creatures, you gain a +2 bonus to that power's damage rolls. This bonus increases to +3 at 11th level and to +4 at 21st level.
- Dooming Action:
Prerequisite: Warlock, Warlock's Curse class feature Benefit: When you spend an action point to take an extra action and you have already dealt your Warlock's Curse extra damage during your current turn, you can deal the extra damage a second time during this turn.
- Draconic Spellcaster:
Prerequisite: Dragonborn, any arcane class Benefit: You gain a +1 feat bonus to attack rolls when you use an arcane power that deals the same damage type as your breath weapon. The bonus increases to +2 at 15th level and to +3 at 25th level.
- Dual Implement Spellcaster:
Prerequisite: Dex 13, any arcane class Benefit: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the offhand implement's enhancement bonus to damage rolls. Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.
- Dakshai's Body-mind Union:
Prerequisite: Githzerai, iron mind racial power Benefit: When you are subjected to an effect that a save can end, you can expend the use of your iron mind as an immediate interrupt to make a saving throw with a +5 bonus against that effect, instead of gaining the normal effect of iron mind.
- Deadly Draw:
Benefit: Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.
- Deceptive Mind:
Prerequisite: Battlemind, battle resilience power Benefit: You gain a +2 bonus to all defenses while your battle resilience is in effect.
- Directed Bull Rush:
Benefit: Whenever you hit a target with a bull rush, you can slide that target rather than push it.
- Discipline Adept:
Prerequisite: Psion, Discipline Focus class feature Benefit: You can use each power granted by your Discipline Focus twice per encounter.
- Darkfire Strike:
Prerequisite: Drow, fighter Benefit: When you hit a creature marked by you with a melee attack, you can use your darkfire against that creature as a free action. Using darkfire in this way doesn't provoke opportunity attacks.
- Deadeye Slinger:
Prerequisite: Rogue Benefit: You treat slings as having a +3 proficiency bonus and the high crit weapon property.
- Defensive Throw:
Prerequisite: Ranger, Marauder Fighting Style class feature Benefit: Whenever you make a melee attack, your ranged attacks with thrown weapons don't provoke opportunity attacks until the start of your next turn.
- Directing Inspiration:
Prerequisite: Warlord, inspirin8 word power Benefit: When you use inspirin8 word, the target gains either a +1 bonus to attack rolls with ranged or area attacks or a +1 bonus to all defenses against ranged or area attacks. The bonus lasts until the end of your next turn.
- Dragonborn Channeling:
Prerequisite: Dragonborn, any martial class Benefit: When you hit an enemy with a martial power, you can expend your dragon breath racial power to deal extra damage to that enemy. Determine the amount of damage and the type of damage dealt by rolling damage as if you had hit with dragon breath
- Dragonclaw Mark:
Prerequisite: Dragonborn, fighter Benefit: Your dragon breath racial power deals extra damage equal to your Strength modifier to Creatures marked by you.
- Draw First Blood:
Prerequisite: Any martial class Benefit: Your basic attacks against undamaged enemies deal extra damage equal to your Wisdom modifier.
- Darkfire Targeting:
Prerequisites: Drow ranger or drow rogue Benefit: Whenever you deal Sneak Attack or Hunter’s Quarry damage to the target of your darkfire power, the attack deals extra damage equal to your Wisdom modifier.
- Deep Gash:
Prerequisites: Con 15, fighter Benefit: When you deal ongoing damage that has no damage type to a target as a result of an attack that uses an axe or a pick, the target takes a –2 penalty to saving throws against the ongoing damage.
- Defensive Resilience:
Prerequisites: Con 13, Wis 13, fighter Benefit: When you use second wind while you are bloodied, you gain a +1 bonus to all defenses, in addition to the normal bonus for second wind, until the end of your next turn.
- Devoted Challenge:
Prerequisites: Dwarf, fighter, Combat Challenge class feature Benefit: When you make a melee basic attack granted by Combat Challenge, you gain a bonus to the attack and damage rolls equal to your Wisdom modifier.
- Dirty Fighting:
Prerequisite: Fighter or rogue Benefit: You gain a +4 bonus to melee weapon damage rolls against surprised enemies.
- Dragging Flail:
Prerequisites: Dex 15, fighter Benefit: Whenever you use a flail to knock an enemy prone, you can also slide that enemy 1 square.
- Drow Beast Mastery:
Prerequisites: Drow, ranger, Beast Mastery class feature Benefit: Your beast companion is immune to the effect of your cloud of darkness racial power.
- Dwarf Stoneblood:
Prerequisites: Dwarf, fighter, Battlerager Vigor class feature Benefit: Add one-half your Constitution modifier to the temporary hit points granted by your Battlerager Vigor.
- Dwarf Trapsmith:
Prerequisites: Dwarf, rogue Benefit: You gain a +4 feat bonus to Perception checks to find traps and to Thievery checks to open locks or disable traps.
- Deep Sage:
Prerequisite: Traineg in Dungeoneering Benefit: You gain a +5 feat bonus to Dungeoneering knowledge checks and to monster knowledge checks to identify aberrant creatures. In addition, you can now speak, read, and write Deep Speech fluently.
- Druid of Darkness:
Prerequisite: Drow, druid, wild shape power Benefit: While you are in beast form, you gain a +2 bonus to damage rolls against enemies granting combat advantage to you.
- Deft Eruption:
Prerequisite: ardent, ardent eruption power Benefit: the bonus to damage rolls for your ardent eruption increases by 2.
- Double Scrutiny:
Prerequisite: psion, shaped consciousness power Benefit: while the fragment conjured by your shaped consciousness is within 5 squares ofyou, you gain a +3 bonus to insight checks and perception checks.
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| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: E: Wed Oct 12, 2011 10:13 pm | |
| E:- Eladrin Soldier:
Prerequisite: Eladrin Benefit: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears.
- Elven Precision:
Prerequisites: Elf, elven accuracy racial power Benefit: When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.
- Enlarged Dragon Breath:
Prerequisites: Dragonborn, dragon breath racial power Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.
- Escape Artist:
Prerequisite: Trained in Acrobatics Benefit: You can attempt to escape a grab as a minor action, instead of as a move action. You gain a +2 feat bonus to Acrobatics checks.
- Expanded Spellbook:
Prerequisites: Wis 13, wizard Benefit: Choose one daily wizard attack spell of every level you know. Add this spell to your spellbook. Each time you gain a new level of daily wizard attack spells, you learn one extra spell of that level (in other words, add three spells to your spellbook instead of only two). This feat doesn’t change the number of daily attack spells you can prepare each day.
- Echoes of Thunder:
Benefit: When you hit with any thunder attack power, you gain a +1 bonus to damage rolls until the end of your next turn. The bonus increases to +2 at 11th level and +3 at 21st level.
- Enraged Boar Form:
Prerequisite: Druid, wild shape power Benefit: While you are in beast form, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with charge attacks.
- Expert Ritualist:
Prerequisite: Ritual Caster feat Benefit: You gain a +2 bonus to skill checks that you make while performing a ritual.
- Empowering Shadows:
Prerequisite: Warlock, Shadow Walk class feature Benefit: When you have concealment from your Shadow Walk, you gain a +1 bonus to damage rolls.
- Eladrin Sword Wizardry:
Prerequisite: Dex 13, eladrin, wizard Benefit: You can wield a longsword as an implement when using wizard powers. Your longs word adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when you use your longsword as an implement.
If you have any feats or class features that apply a benefit when you wield a wand, you can also apply these benefits when you wield a longsword. If such benefits apply to attacks, they apply only when you use the longsword as an implement for a wizard attack power.
- Eladrin Swordmage Advance:
Prerequisite: Eladrin, swordmage Benefit: When you use your fey step racial power to teleport to a square adjacent to an enemy, you can make a melee basic attack against that enemy as a free action.
- Elemental Blade Attunement:
Prerequisite: Genasi, swordmage Benefit: When you use a sword mage power that has the acid, cold, fire, lightning, or thunder keyword, you gain a +1 feat bonus to damage rolls. This bonus increases to +2 at 11th level and to +3 at 21st level.
- Elemental Echo:
Prerequisite: Genasi, any arcane class Benefit: When you use the genasi racial power associated with your elemental manifestation, you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls with arcane powers until the end of your next turn. The bonus to damage rolls increases to +4 at 11th level and to +6 at 21st level.
- Elemental Empowerment:
Prerequisite: Genasi, wizard Benefit: When you use a wizard power that has the acid, cold, fire, lightning, or thunder keyword, you add your Strength modifier to damage rolls.
- Elven Arcane Precision:
Prerequisite: Elf, any arcane class Benefit: You can use your elven accuracy racial power to reroll the attack rolls of a Single arcane attack power against every target you choose.
- Enlarge Spell:
Prerequisite: Wis 13, wizard Benefit: Before using an arcane attack power, you can choose to take a -2 penalty to each die of damage rolled with the power to increase the size of its blast or its burst by 1. You can't use this feat on a power that doesn't roll dice for damage.
- Extended Prescience:
Prerequisite: Bard, Virtue of Prescience class feature Benefit: When you use your Virtue of Prescience to grant a power bonus to an ally's defense, that bonus lasts until the end of the ally's next turn.
- Elated Emotions:
Prerequisite: Ardent, Mantle of Elation class feature Benefit: The bonus to Diplomacy checks and Intimidate checks granted by your Mantle of Elation equals your Constitution modifier, instead of+2.
- Exchange Power:
Prerequisite: Psion, send thoughts power Benefit: When you use send thoughts to deliver a message to an ally who has power points, you can transfer 1 power point of yours to that ally.
- Eladrin’s Challenge:
Prerequisite: Eladrin, fighter Benefit: When you are wielding a longsword or any spear, enemies marked by you take a -3 penalty to attack rolls for being marked instead of a -2 penalty.
- Elven Sidestep:
Prerequisite: Elf, fighter Benefit: When you move, the first square of your movement does not provoke opportunity attacks from enemies you have marked.
- Expert Combat Leader:
Prerequisite: Warlord. Combat Leader class feature Benefit: The bonus to initiative from Combat Leader increases to +3.
- Explosive Leader:
Prerequisite: Genasi, Warlord, earthshock;firepulse; or promise of storm Benefit: When you hit an enemy using your earthshock; firepulse; or promise of storm racial power, your allies gain a +2 bonus to attack rolls against that enemy until the end of your next turn.
- Elven Beast Mastery:
Prerequisites: Elf, ranger, Beast Mastery class feature Benefit: Your beast companion ignores difficult terrain when it shifts. You can use your elven accuracy racial power to reroll an attack roll you made or one your beast companion made.
- Expert Tracker:
Prerequisites: Wis 13, ranger, trained in Nature Benefit: You gain a +5 feat bonus to Perception checks to find tracks. Add 5 to the Perception DC for other creatures to find your tracks. You can extend this benefit to up to ten allies traveling with you.
- Earthstrength Resilience:
Prerequisite: Warden, Earthstrength class feature Benefit: When you use your second wind, you gain resist 2 to all damage until the end of your next turn. The resistance increases to 5 at 11th level and 8 at 21st level.
- Elemental Barbarian:
Prerequisite: Genasi, barbarian Benefit: When you use your firepulse or promise of storm racial power while raging, you gain a +2 bonus to attack rolls until the end of your next turn.
- Enduring Mountain:
Benefit: Whenever you spend a healing surge, you regain 2 additional hit paints. You regain 1 more additional hit point for each ally within 10 squares of you who has this feat, to a maximum of 5 additional hit points.
- Eyes of the Spirits:
Prerequisite: Elf, any primal class Benefit: Each ally affected by your Group Awareness racial trait doesn't take the -2 penalty for attacking an enemy that has concealment
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