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| | Heroic Feats Descriptions W-Z | |
| | Author | Message |
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Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Heroic Feats Descriptions W-Z Thu Oct 06, 2011 9:56 pm | |
| W:- Weapon Focus:
Benefit: Choose a specific weapon group, such as spears or heavy blades. You gain a +1 feat bonus to damage rolls with your chosen weapon group. (At 11th level, this bonus increases to +2. At 21st level, it increases to +3.) Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.
- Weapon Proficiency:
Benefit: You gain proficiency in a single weapon of your choice. Special: You can take this feat more than once. Each time you select this feat, choose another weapon.
- Wintertouched:
Benefit: When attacking a creature that is vulnerable to cold, you gain combat advantage when you use a power that has the cold keyword.
- Weapon Expertise:
Benefit: Choose a weapon group. You gain a +1 bonus to attack rolls with any weapon power you use with a weapon from that group. The bonus increases to +2 at 15th level and +3 at 25th level. Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.
- Wildblood Cunning:
Prerequisite: Warden, Wildblood class feature Benefit: When you use your second wind, you can shift a number of squares equal to your Wisdom modifier as a free action.
- Wild Senses:
Prerequisite: Shifter Benefit: Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks.
- Warding Defense:
Benefit: Whenever you use the total defense action while Wielding a shield, allies adjacent to you gain a +2 bonus to AC and Reflex until the start of your next turn or until they are no longer adjacent to you.
- Warding Shard Swarm:
Prerequisite: Shardmind, shard swarm racial power Benefit: When you use your shard swarm, you gain a +2 bonus to all defenses until the end ofyour next turn.
- Watchful Redoubt:
Benefit: When you use the total defense action, you also gain a +1 bonus to attack rolls until the end of your next turn.
- Warding Soul:
Prerequisite: Half-elf, sorcerer, Spell Source class feature Benefit: Each ally adjacent to you gains any resistance granted by your Spell Source.
- Wrathful Magic:
Prerequisite: Tiefling, any arcane class Benefit: When you miss with an arcane attack power, you can use your infernal wrath racial power as a free action. You gain the benefits of infernal wrath against the target you missed, instead of against an enemy that hit you since your last turn. Treat that target as the enemy that hit you for the purpose of other feats and abilities that modify the effects of infernal wrath.
- Warforged Superiority:
Prerequisite: Warforged, fighter, Combat Superiority class feature Benefit: Whenever you hit a creature with an opportunity attack granted by Combat Superiority, you also knock that creature prone.
- Warpath Leader:
Prerequisite: Half-ore, warlord, Combat Leader class feature Benefit: Any ally who starts his or her turn within 5 squares of you gains a +2 feat bonus to his or her speed when charging.
- Wrenching Grasp:
Prerequisite: Fighter, Brawler Style class feature Benefit: Whenever you miss an enemy with an attack that would allow you to grab it, you deal damage equal to your Dexterity modifier to that enemy.
- Wielder of Piercing Flame:
Prerequisites: Genasi, rogue Benefit: When you have combat advantage against the target of your firepulse racial power, that power ignores any fire resistance or immunity possessed by the target.
- Watcher Spirit Adept:
Prerequisite: Shaman, Watcher Spirit class feature Benefit: Allies gain a +2 bonus to Insight checks and Perception checks while adjacent to your spirit companion.
- Watchful Guardian:
Prerequisite: Druid, Primal Guardian class feature, wild shape power Benefit: While you are in beast form, you and each ally adjacent to you gain a +2 feat bonus to attack rolls when making opportunity attacks.
- Watchful Owl:
Benefit: You gain a +2 feat bonus to Perception checks. This bonus increases by 1 for each ally within 10 squares of you who has this feat, to a maximum of +5.
- Wild bull Rush:
Prerequisite: Druid, wild shape power Benefit: While you are in beast form, you gain a +2 feat bonus to bull rush attack rolls, and you can bull rush targets of any size.
- Wild Sage:
Prerequisite: Trained in Nature Benefit: You gain a +5 feat bonus to Nature knowledge checks and to monster knowledge checks to identify a natural creatures. In addition, choose one of the following rituals: Dowsing Rod, Portend Weather, or Traveler's Camouflage. You master that ritual and can perform it once per day without a ritual book and without expending components.
- Wildblood Fury:
Prerequisite: Warden, Wildblood class feature Benefit: When you use your second wind, you gain a bonus to damage rolls against each enemy marked by you equal to your Wisdom modifier until the end of your next turn.
- World Speaker Spirit Adept:
Prerequisite: Shaman, World Speaker Spirit class feature Benefit: You and your allies ignore difficult terrain while adjacent to your spirit companion.
- Water Splitting Stone:
Prerequisite: monk Benefit: when you score a critical hit using your monk unarmed strike, the target loses any resistance until the end of your next turn.
- Wind of Sympathy:
Prerequisite: ardent, ardent mantle class feature Benefit: when you use your second wind, one ally within the radius of your ardent mantle can use his or her second wind as a free action.
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| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Z: Wed Oct 12, 2011 11:24 pm | |
| Z:- Zuwoth's Enlightened Step:
Prerequisite: Githzerai Benefit: During the first round of an encounter, you don't provoke opportunity attacks from enemies that have not yet acted.
- Zerth Instincts:
Prerequisite: githzerai, iron mind racial power, any psionic class Benefit: when you use your iron mind, you can also shift 1 square as a free action. In addition, when you are surprised, you can expend your iron mind to not be surprised.
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