1. Character Name: Choose a name for your character and write it here.
2. Level/Class/Paragon Path/Epic Destiny: Record your level and character class. If you’re 11th level, you also choose a paragon path associated with your class (see the last few pages of each class description). If you’re 21st level, you add an epic destiny.
3. Total XP: Keep track of your accumulated experience points here.
4. Race and Size: Choose your character race and record your size. Most characters
are Medium size; halflings are Small.
5. Age, Gender, Height, Weight: These details are up to you. Most adventurers begin as young adults—say, 18 to 25 for humans.
6. Alignment, Deity, Adventuring Company or Other Affiliations: Record your alignment, your character’s patron deity (if you choose one), and the name of the group you belong to (if any).
7. Initiative: Determine your initiative modifier and record it here. Note any conditional bonuses in the space provided.
8. Defenses: Record your Armor Class, Fortitude Defense, Reflex Defense, and Will Defense
here. These defenses are equal to 10 + one-half your level + the appropriate ability modifier. You also add the bonus from the armor you wear to your Armor Class. If you wear light armor, you add your Dexterity or Intelligence modifier to your Armor Class as well. Note any conditional bonuses in the space provided.
9. Speed: Determine your speed and record it here. If you have special movement, record it here.
10. Ability Scores: Record your ability scores, ability modifiers, and the total of your ability modifier + one-half your level for each ability here . If you’re 1st level, one-half your level is +0.
11. Senses: Determine your passive Perception and passive Insight modifiers and record them here. Even if you don’t select the Perception and Insight skills, you still have to make these checks often. If your race provides a special sense, record it here.
12. Attack Workspace: Use this space to determine your attack bonuses with your most frequent attacks.
13. Hit Points: Your hit points are determined by your class and level. Add your Constitution score to your hit points. Your bloodied value is one-half your maximum hit points, and your healing surge value is one-quarter of your maximum hit points. Record the number of healing surges you have per day. Your character class determines the number of healing surges you get; you add your Constitution modifier to this number.
14. Second Wind: Once per encounter, you can spend a healing surge as a standard action. Note any temporary hit points in the space provided.
15. Death Saving Throw Failures: When you are dying, you make saving throws each round. Mark off each failure; when you have failed three death saving throws, you die. Use the boxes to record any saving throw modifiers, resistances to attacks or damage, or current conditions or effects you have.
16. Action Points: Note any action points you’ve earned here.
17. Race Features: Record the special features and advantages your race provides you.
18. Damage Workspace: Use this space to determine your damage with your most frequent attacks.
19. Basic Attacks: Record your bonus to attack rolls and the damage you deal when you make a basic attack with the melee weapon and the ranged weapon you normally carry. Use a basic attack when you make an opportunity attack or when a power grants you a basic attack.
20. Skills: Check off the skills you’re trained in and determine your base skill check bonus for each one. You have a +5 bonus to checks using skills you’re trained in.
21. Class/Path/Destiny Features: Record the special features and advantages your class, paragon path, and epic destiny provide you.
22. Languages Known: Record the languages you know from your race and any you might have learned through a feat here.
23. Feats: List the feats you’ve selected, and note their effects. Feats are described in Chapter 6.
24. Power Index: Use this portion of the sheet to list the powers you know, organized by whether they’re attack powers or utility powers. (You can also copy your powers onto index cards, if you prefer to keep track of them that way.) Attack powers are divided between at-will, encounter, and daily powers. Make a note of the type of action you have to spend to use the power (free, minor, move, or standard), which ability it’s based on, and which defense it attacks.
25. Magic Item Index: Use this portion of your character sheet to list your magic items and any
powers they have. (You can also copy your items onto index cards, if you prefer to keep track of them that way.)
26. Character Illustration: Use this space for a picture of your character, if you wish.
27. Character Details, Session and Campaign Notes: Record any notes about the topics in the space provided.
28. Other Equipment: List any other equipment you’re carrying here.
29. Rituals: List the rituals you know here.
30. Coins and Other Wealth: Keep track of your hard-earned gains here.