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| | Battle Training | |
| | Author | Message |
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Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Battle Training Sun Oct 23, 2011 7:36 pm | |
| This topic will show you how to fight, and the grid itself. The grid comes in many different shapes and sizes and types, but you use them all in the same way. The grid is only used in encounters and fights. here is the grid, and today, theres going to be a duel between me and dom to show how to use it. A generic Grid: This grid could be used to simulate multiple encounters, but today, we'll be using this one: | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Sun Oct 23, 2011 7:46 pm | |
| This is an example of combat as well as how you should post... the first post will be laying the scene as well as flowing out the characters. Using the grid above, Leo would be me and D would be dom. When you move, please show how you move by blacking out squares and if an attack would fill a square you color that square and tell what burst it is, as an example, a burst one would be Bu1 Example of a post: Leoin looked across the barren concrete floor beneath him to his opponent on the other side. A wizard of sorts, he could tell as the thick aura of magic floated around him. Taking up a fighting stance, he stared at the man and said simply, "Your move."
Last edited by Leoinpharoh on Sun Oct 23, 2011 11:16 pm; edited 1 time in total | |
| | | Dominc
Posts : 30 Join date : 2011-08-11 Location : No wheres...
| Subject: Re: Battle Training Sun Oct 23, 2011 9:24 pm | |
| I move back two steps putting my back up against the wall as i stare him down. I point my wand and long sword directly at my opponents body slowly an arrow forms directly in the middle made of pure air i pull back my hands and shoot them forward the arrow shoots toward my opponent. I raise my hands and a portal spreads upon the floor and a bony hand reaches out and grabs the ground and pulls itself out along with the rest of the bony body of a dead skeleton. Move action: 1 steps back Standard action: Magic Missile 2d4 in Mod damage Attack Roll: Int mod =+11 Damage roll: Int mod=+11 Minor Action: Summon Shadow Servant 5 squares in front of me
Last edited by Dominc on Mon Oct 24, 2011 12:26 am; edited 4 times in total | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Sun Oct 23, 2011 9:24 pm | |
| The member 'Dominc' has done the following action : Dices roll
#1 '1d20' : 19
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#2 '1d4' : 3, 3 | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Mon Oct 24, 2011 4:30 am | |
| Raising his hands, he feels the attack hit him, doing some damage, but not much to hurt him that bad. (-17 hp) Lowering his hands, he goes forward, (moves 6 squares forward) And with swift steps, he moves around the skeleton and heads towards the wizard, kicking at his head before retreating a few feet (Whirling Mantis Step). There he waits to see what the enemy will do. +8 to first roll for whirling mantis step for both attacks against enemies, slides the skeleton 1 square down and Dom one square up. +8 to damage rolls for landed hits - Whirling Mantis Step:
With swift steps and overwhelming leverage, you shove aside your foes and cripple them with vicious kicks.
Daily Implement, Psionic
Standard Action Melee touch
Effect: You shift your speed. If you enter a square adjacent to any enemy during this shift, you slide that enemy 1 square. You can slide each enemy only once during the shift. After the shift, make the following attack.
Target; One, two, or three creatures
Attack: Dexterity vs. Fortitude
Hit: 2d10 Dexterity modifier damage, and the target is slowed (save ends).
Miss; Half damage, and the target is slowed until the end of your next turn.
Black= movement Green= mantis movement Red= stopping point for me blue= enemies stopping points First roll will be for the skele, second will be for dom for, if hit, the first d10 rolls will be for skele, and the second 2d10s will be for dom | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Mon Oct 24, 2011 4:30 am | |
| The member 'Leoinpharoh' has done the following action : Dices roll
#1 '1d20' : 1, 19
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#2 '1d10' : 7, 5
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#3 '1d10' : 9, 8 | |
| | | Dominc
Posts : 30 Join date : 2011-08-11 Location : No wheres...
| Subject: Re: Battle Training Mon Oct 24, 2011 5:35 am | |
| Skeleton's Turn With a cracking and popping of bones he moves towards Leo and raises his arm and drives his long sword straight down towards Leo. With a gruesome screech he looks towards his master. Attack Summon Shadow Servant: Shadow Skeleton: |
medium shadow animate (undead) HP your bloodied value; Healing Surges none, but you can lose a healing surge for the skeleton if an effect allows it to spend one
Defenses your defenses, not including any temporary bonuses or penalties Speed 6 Immune disease, poison Standard Action ✦ At-Will Attack: Melee 1 (one creature); your level + 6 vs. AC Hit: 2d8+ your Intelligence modifier damage, and the target cannot shift until the end of its next turn. Minor Action ✦ At-Will (1/round) Effect: The skeleton either crawls, runs, stands up, shifts, squeezes, or walks. Opportunity Action ✦ At-Will Trigger: An enemy adjacent to the skeleton takes an action that provokes opportunity attacks. Effect: The skeleton makes its standard action attack against the triggering enemy, with a 2 bonus to the attack roll and the damage roll.
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Add +15 to attack roll and +11 to damage roll Black = Move First roll attack 2cd roll damage if hits | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Mon Oct 24, 2011 5:35 am | |
| The member 'Dominc' has done the following action : Dices roll
#1 '1d20' : 15
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#2 '1d8' : 8, 3 | |
| | | Dominc
Posts : 30 Join date : 2011-08-11 Location : No wheres...
| Subject: Re: Battle Training Mon Oct 24, 2011 5:56 am | |
| Sticks his hands up in a quick motion blocking some of the hit from the feet automatically drawing a shield in-front of him for the next attack(shield). I raise my hands and and push them together and a small ball of fire forms in my hands i push and it expands into a thickened ball of fire directly northwest from Leo (flaming sphere). Flaming Sphere: | You conjure a rolling ball of fire and control where it goes. Daily ✦ Arcane, Conjuration, Fire, Implement Standard Action Ranged 10 Target: One creature adjacent to the flaming sphere Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier fire damage. Effect: You conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the flaming sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. |
Shield: | You throw up your hand, and a shield of arcane energy springs into existence, protecting you against imminent attacks. Encounter ✦ Arcane, Force Immediate Interrupt Personal Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn. |
+11 To attack and Damage rolls for flaming sphere Gray= Aura for Flaming Sphere | |
| | | Leoinpharoh Admin
Posts : 104 Join date : 2011-08-04
| Subject: Re: Battle Training Mon Oct 24, 2011 5:56 am | |
| The member 'Dominc' has done the following action : Dices roll
#1 '1d20' : 4
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#2 '1d6' : 5, 4 | |
| | | Dominc
Posts : 30 Join date : 2011-08-11 Location : No wheres...
| Subject: Re: Battle Training Mon Oct 24, 2011 5:59 am | |
| Immediate Interruption Wand Of Accuracy +9 to Attack roll for Flaming Sphere | |
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