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 Healing, Death, and Dying

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Posts : 104
Join date : 2011-08-04

PostSubject: Healing, Death, and Dying   Sat Oct 22, 2011 4:57 am


Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve—all the factors that combine to help you stay alive in a combat situation.

When you create your character, you determine your maximum hit points. From this number, you derive your bloodied and healing surge values. When you take damage, subtract that number from your current hit points. As long as your current hit point total is higher than 0, you can keep on fighting. When your current total drops to 0 or lower, however,
you are dying. Powers, abilities, and actions that restore hit points are known as healing. You might regain hit points through rest, heroic resolve, or magic. When you heal, add the number to your current hit points. You can heal up to your maximum hit point total, but you can’t exceed it.



Healing in Combat:


Temporary Hit Points:

In the unending exploration of the unknown and the fight against monsters, death looms as a constant danger.


Knocking Creatures Unconscious:

Healing the Dying:
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