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111Battle Training...
Mon Oct 24, 2011 5:59 am
Dominc View latest post
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The city of light, the main city for monks. Though it houses all types. It is an island out in the middle of the two major continents. Its desert like climate is harsh, but the tourists from all over come to see the monks. The largest city is a forttress in the middle of the island, with high walls and a magical barrier around it. Its tallest structure is the temple that is protected even moreso as only monks may enter it.
The Temple, The City
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Major city to the north west. Houses dwarves and orcs who act as the guardians of the underground city. The only entrance is two large rock doors at the south end of the city. Inside, it is split into different chambers for simpler moving around.The sections are in clockwise manor around as they are listed, except for the royal quarters which is directly in the center of all of it. Also in the shopping center is a bank. Dwarves are very select in who they allow inside Krawl.
Living Quarters, War Quarter, Shopping Center, Magic Quarter, Royal Quarters
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This is the forest south of Krawl, home of the elves, eladrin, gnomes, wilden, and many other races of the world. In the center of the woods, is a large lake that is said to be very dangerous to get near it.
Rogue Encampment, Elven Settlement, Darkheart Lake
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The largest city of them all, on the north of the east continent, it is the epicenter of every race and type of people that anyone could meet. The only thing worse then the tyrant king that lives there, is the ruthless guards that are under him.
City limits, Palace
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